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Zombie Pro - MoCap Pack 虚幻4商城资源 UE4 UnrealEngine4

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cgiso 发表于 2018-10-3 10:31:35 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
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  • 虚幻商城 UE4
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Title:Zombie Pro - MoCapPack 虚幻4商城资源
UPDATE: REV.2.6
IPC Animations (in-place with custom attributes) and Demo Blueprint CharacterController

INCLUDING: Hyper-Chase Running, Hyper-Attacks, On-Fire Variations and Deaths,Hits, Knock Backs, Crawling/Transitions, Standing Idles Variations, Walking,Slow Chasing, Directional Deaths, Reaching, Turns, and Shambles.

Create and control your own Zombie Horde with this set of flesh hungry Undeadanimations. We obtained and motion captured actual REAL Zombies in our studio!(No we didn't) Bring your undead game to life. Now with Hyper Zombie moves toenergetically wreak havoc in the Zombie apocalypse!

IPC ANIMATIONS:
Our IPC animations have custom attributes providing continuous Speed andRot(yaw) data curves for more flawless control and programming options, afeature used by major developers. A demo Blueprint Controller by Jesse at 3 Prong Gaming is included!
More info here:
https://mocaponline.com/blogs/news/ue4-blueprints-controller

Please read the complete PDF motion list: UE4 Zombie Lists
技术细节

● Rev. 2.6 Update
● Root Motion and IPC (in-place with custom attributes)
● Included Blueprint Controller (see version notes)
○ Blueprint is 4.14 - 4.15 compatible.
○ Animations are 4.10 - 4.15 compatible.
● FBX source animation files included.
● “A” and “T” pose files included to change the default retarget managerstance.
● All animations are on the UE4 template skeleton with IK bones.
● All idles and transitions have been carefully pose-matched, for seamlessmotion trees.
● FBX source files are also included as single Take animations on the UE4template skeleton, ready for direct import on any other character using the UE4template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any otherHumanoid character. They are in “Content\Zombie_01\Source\FBX\” (not visiblein the editor).
● A Motionbuilder 2015 file is included with the UE4 template skeleton setupwith the the HIK rig. Any of the FBX files can be imported, edited and animatedas desired, and re-exported as new animations.
● A Maya 2015 file is included with the UE4 template skeleton setup with thethe HIK rig. Any of the FBX files can be imported, edited and animated asdesired, and re-exported as new animations.


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